Running The Game
2018-10-07
Learn from your mistakes - Houserule for d20
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I learned a lot by messing up in the past - I used to smoke, obsess over crushes, goof off work... and it taught me plenty. Why should we ...
3 comments:
2017-10-02
Keeping It Simple - Training & skills
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In my earlier post about setting target numbers in RPGs, I said that the method I'd come up with might break down when skills are assume...
2017-10-01
Fantastic Toponymy: Inventing Place Names
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When we invent a place for a game, we need to name it. We can just mash together some syllables until they sound cool, or we can try to make...
2017-04-12
A Coventry Way Challenge
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A Coventry Way is a full circumnavigation of the city of Coventry in Warwickshire. It was started in the 70s, and thrashed out over decades...
2 comments:
2016-01-28
Keeping it Simple - Bonuses and Penalties
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Specific lists restrict creativity Lots of games seem to fall into the trap of giving you lists and lists of specific adjustments to app...
2 comments:
2016-01-09
Keeping It Simple - DCs
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Lots of games, especially D&D (all editions - some worst than others), suffer from target numbers or difficulty classes ("DC"s...
2016-01-01
Keep It Simple, Stupid!
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I like my games to be simple, so I can concentrate on the play. I don't like having tables and table of things to look up. I like games...
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